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Odyum

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

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NPCs

 
Major NPCs
 
 
 

Kota Ver'Kall

CR 5

Kota was born on the remote prison planet of Zydon to an ancient royal house.  His family holds long standing treaties with the Glaive Syndicate, keeping order and "peace" on the planet in exchange for wealth and power. 

Kota is a reluctant participant in this arrangement however.  Knowing that the Glaive Syndicate will never let his family buy true freedom he has looked to the tournaments for fame and glory.  Battling his way up the ranks in hopes of attracting the attention of the Glaive watchers, and being granted rank as a Glaive Gladiator among other worlds.

Kota is a short, lithe built man with dark eyes and grey/black hair.  He dresses in black suits brought to his world by the Glaive Syndicate.  His razor sharp rapier is forever by his side, and is the only weapon he will use in tournaments.

Stern, serious and driven, Kota is cold and calculating with little room for sentimentality or compassion.  He moves steadily toward his goal of freedom and will not let anyone stand in his way.

 
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Travelers
 
 
 

Irila Myska

CR 9

XP 6,400
Vudrani (human) Half-Celestial monk 7
NG Medium Outsider (Native)
Init
+10; Senses Perception +16

Defense

AC 27, touch 27, flat-footed 19 (Defense +4, Monk +1, Wisdom +6, +4 Dex, +1 Natural, +1 Deflection)
hp
67 (7d8+9)
Fort
+8, Ref +9, Will +11

Offense

Speed 50 ft.; Fly 100 ft (Good)
Melee
Unarmed Strike +11 (2d6+2)
Ranged
Shuriken +9 (1d2)
Special Attacks
Flury of Blows (+9/+9/+4), Stunning Fist (DC 19), Smite Taint +7 (Su)
Spell-Like Abilities Protection from Taint 3/day, Bless 1/day, Aid 1/day, Detect Taint 1/day, Cure Serious Wounds 1/day, Neutralize Poison 1/day, Holy Smite (DC 20) 1/day, Remove Disease 1/day

Statistics

Str 12, Dex 18, Con 17, Int 14, Wis 22, Cha 10
Base Atk +5; CMB +18 (+2 grapple); CMD 24 (+2 grapple)
Feats Combat Reflexes, Endurance, Improved Grapple, Improved Initiative, Improved Natural Attack: Unarmed strike, Improved Trip, Improved Unarmed Strike, Weapon Finesse
Skills Acrobatics +19, Climb +18, Knowledge: Religion +12, Perception +16, Perform: Dance +10, Sense Motive +16, Stealth +19, Tumble +14
Languages Common, Celestial
Special Qualities Evasion (Ex), Fast Movement (+20 ft) (Ex), Maneuver Training (Ex), Still Mind (Ex), Ki Pool (7) (Su), Slow Fall (30ft) (Ex), High Jump (Ex), Purity of Body (Ex), Wholeness of Body (Su), darkvision 60 feet; immunity to disease; +4 racial bonus on saves vs. poison; acid, cold, and electricity resist 10; DR 5/magic; Spell Resistance 20
Combat Gear None Other Gear Shuriken (25) (10 gp), Ring: Protection +1 (2,000 gp); Wondrous: Boots of Elvenkind (2,500 gp); Wondrous: Cloak of Elvenkind (2,500 gp); Wondrous: Amulet of Mighty Fists +1 (5,000 gp); Ring: Climbing (2,500 gp).

 
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Odyum is Copyright (c) 2010 Thomas McGregor. All rights reserved.