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Kota
was born on the remote prison planet of
Zydon to an
ancient royal house. His family holds long standing treaties with the
Glaive Syndicate, keeping order and "peace" on the planet in exchange for wealth
and power.
Kota
is a reluctant participant in this
arrangement however. Knowing
that the Glaive Syndicate will never
let his family buy true freedom he
has looked to the tournaments for
fame and glory. Battling his
way up the ranks in hopes of
attracting the attention of the
Glaive watchers, and being granted
rank as a Glaive Gladiator among
other worlds.
Kota
is a short, lithe built man with
dark eyes and grey/black hair.
He dresses in black suits brought to
his world by the Glaive Syndicate.
His razor sharp rapier is forever by
his side, and is the only weapon he
will use in tournaments.
Stern, serious and driven, Kota is
cold and calculating with little
room for sentimentality or
compassion. He moves steadily
toward his goal of freedom and will
not let anyone stand in his way.
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XP
6,400
Vudrani (human) Half-Celestial monk 7
NG Medium Outsider (Native)
Init +10; Senses Perception +16
Defense
AC 27, touch 27,
flat-footed 19 (Defense +4, Monk +1, Wisdom +6, +4 Dex, +1
Natural, +1 Deflection)
hp 67 (7d8+9)
Fort +8, Ref +9, Will +11
Offense
Speed 50 ft.; Fly 100 ft
(Good)
Melee Unarmed Strike +11 (2d6+2)
Ranged Shuriken +9 (1d2)
Special Attacks Flury of Blows (+9/+9/+4), Stunning Fist (DC 19), Smite
Taint +7 (Su) Spell-Like Abilities Protection from Taint
3/day, Bless 1/day, Aid 1/day, Detect Taint 1/day, Cure Serious Wounds 1/day,
Neutralize Poison 1/day, Holy Smite (DC 20) 1/day, Remove Disease 1/day
Statistics
Str 12, Dex 18,
Con 17, Int 14, Wis 22, Cha
10
Base Atk +5; CMB +18 (+2 grapple); CMD
24 (+2 grapple)
Feats Combat Reflexes, Endurance, Improved Grapple, Improved
Initiative, Improved Natural Attack: Unarmed strike, Improved Trip, Improved
Unarmed Strike, Weapon Finesse
Skills Acrobatics +19, Climb +18, Knowledge: Religion +12,
Perception +16, Perform: Dance +10, Sense Motive +16, Stealth +19, Tumble +14
Languages Common, Celestial
Special Qualities Evasion (Ex), Fast Movement (+20 ft) (Ex),
Maneuver Training (Ex), Still Mind (Ex), Ki Pool (7) (Su), Slow Fall (30ft)
(Ex), High Jump (Ex), Purity of Body (Ex), Wholeness of Body (Su), darkvision 60
feet; immunity to disease; +4 racial bonus on saves vs. poison; acid, cold, and
electricity resist 10; DR 5/magic; Spell Resistance 20
Combat Gear None Other Gear
Shuriken (25) (10 gp), Ring: Protection +1 (2,000 gp); Wondrous: Boots of
Elvenkind (2,500 gp); Wondrous: Cloak of Elvenkind (2,500 gp); Wondrous: Amulet
of Mighty Fists +1 (5,000 gp); Ring: Climbing (2,500 gp).
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