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Odyum: The Sins of Man |
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Introduction |
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The
Sins of Man is a sword
and sorcery campaign
that takes place on the
tumultuous world of
Odyum, a dark fantasy/metal
setting which draws its
flavour from the art of
Luis Royo, Heavy Metal
Magazine,
various anime series
such as Bastard & Urotsukidōji,
and shows like
Metalocalypse.
The Sins of Man is built
around the idea that
mortal man is corrupt
and that their actions
and ways are bringing
about the downfall of
civilization, in a time
where the world is still
recovering from a great
cataclysm that
devastated humanity.
In times long past, so
the historians say, was
an age of peace and
grace among humankind,
an age of enlightenment
that brought the nations
of man together to build
glorious cities, magical
networks, and cure
sickness and heal the
lame. Today scholars
call this time the First
Age, and it was grand
beyond reckoning. As all
philosophers will say
however, great things
never last, and the
first age came to a
close in a conflagration
of despair. In man’s
arrogance they sought to
command spirits, the
natural guardians of
Odyum and souls of the
world around them, to do
their bidding. The
spirits fought back
against man and turned
to their cousins in the
realm of shadow to help
them resist. The demon
spirits sent help in the
form of their most
powerful demon-god, Sith,
who promised to return
the mortals to their
rightful place as the
servants of the spirits.
Sith did not promise how
he would accomplish this
however, and chose
simply to burn the world
to ash, leaving only a
handful of humans left.
The spirits saw their
mistake and combined
their power to banish
Sith back to the
shadows, but it was too
late to save humanity,
and in the destruction
Sith also claimed the
immortal lives of
thousands of spirits.
Sith then vanished from
the world, bound by the
remaining spirits power,
and has not been seen
since, in any realm. |
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Mature Themes
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Politics, sex, military
strategy, violence and
crime. These things are
considered mature themes
by our culture. In this
game I will be
addressing these issues,
using them as plot
elements and I do not
intend to censor these
areas for "good taste".

The idea that an RPG has
to meet the PG13
standard is ridiculous,
and if this were a movie
it would be rated R. The
main reason for this is
graphic violence. Combat
situations may not
happen every session,
and one of the ideas of
the game is to avoid
unnecessary violence, but
when I does happen I
hope that we will all be
prepared for it.
The political aspect
will be visible only
rarely at first, but the
game will have a strong
political backdrop as
the story progresses,
and the characters are
going to be involved in
political issues. Once
the group becomes
established there will
be sessions that are
entirely political
manoeuvring, no combat,
just politics.
Crime is another issue.
I will not be making
crime look sexy or
stylized. I plan to show
the victims as people,
not just faceless NPCs
who had a bad night. If
you intend to be a light
hearted criminal then
start working on a new
angle, because I will
not allow it. Crime is a
serious issue in the
game world just as it is
in ours, and it has
consequences. So choose
your criminal activity
carefully if you plan to
do any at all.
Sex... If you are
uncomfortable with the
idea of your character
having sex just let me
know and we will avoid
that area, but if you
are uncomfortable with
your character knowing
that sex is happening
around them, or you
yourself are not mature
enough to handle the
subject appropriately
then you need to
re-think your
involvement with this
game.
One thing to be said now
that we have discussed
both crime and sex: Rape
is a crime, and it
happens. I will not have
an NPC rape a PC with
out first discussing it
with the player in
private, and the event
must have a purpose to
the story, and I expect
that no PC will rape an
NPC or another PC
without giving the same
considerations. Further,
any such activity that
does take place in the
story will be dealt with
candour and discretion,
I am not going to
role-play rape for sheer
entertainment. Do we
have an understanding?
Rape can enhance a
story, but it is not
something people should
have to role-play
through. In fact,
role-playing a rape
scene could be almost as
traumatic as actually
being raped to some
people, so lets respect
the feelings of our
fellow gamers.
The supernatural is a
big part of the Sins of
Man campaign, and it is
going to involve most,
if not all of the mature
themes we have just
discussed. I want one
thing made clear here, I
do not condone the
worship of demons! Even
though it is prevalent
in the setting, it is
not something I myself
have ever been
interested in doing, nor
do I recommend it to
anyone else. The
supernatural elements of
this campaign are
fictional, and not
intended to resemble any
real-world religions or
spirituality. This is
a work of fiction, and
not to be taken
literally.
IMPORTANT NOTE: I don't
think any of the above
is going to be a problem
with this group, but
because this is a public
web site I wanted to
explain for the sake of
the random viewers what
the boundaries are, so
addressing those issues,
I feel, is important. |
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Table Rules |
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1.
Attendance:
The campaign runs on a
bi-weekly schedule. I
expect consistent
attendance and adherence
to this agenda. If you
are a “one shot”
character then you are
exempt from this rule.
All one shot characters
are not welcome for more
than two sessions before
they will be asked to
either join the campaign
permanently or stop
attending.
2.
Attendance Exceptions:
If you are going to miss
a game session, or are
going to be late for
one, let me know in
advance. I would like
at least one full days
notice if you are going
to be absent and at
least an hour’s notice
if you are going to be
late (that’s an hour
from start time, not
your arrival time). If
you want to take some
time away from the game
by all means do so, but
notify me in advance and
give me a general idea
of how long you will be
gone for. I would
prefer you attend one
game session before you
take your leave, that
way your character can
be written out more
effectively.
3.
Non-Attending
Players: In the
even of absence you are
expected to accept any
changes to your
characters status when
you return. I will make
every effort to keep
your character in the
same state as they where
in the last session you
attended, but
occasionally characters
may have to fight or
spend gold while you are
away. Do not, I repeat,
DO NOT cry to me about
your character being a
few gold short or having
suffered an injury while
you were away. I will
try to avoid this as
much as possible but
occasionally these
things just happen.
4.
New Players:
I don’t care if your
little brother wants to
play too. I select
players, and if you want
someone to join I want
to meet with them
first. I want to sit
down and talk with them
outside of the game
table. That means
meeting them in a
restaurant or at the bar
or something, and
getting to know them
before I offer them a
spot in the game. Do
not, I repeat, DO NOT
tell your friend I am
interviewing them to
join the game. I am
just seeing if I can
stand being around them
without wanting to
strangle them.
5.
Dice Conventions:
All players will make
their roles on the
designated rolling
surface and they will
not grab the dice before
anyone can see the
roll. Honesty has been
severely lacking in my
previous gamers and it
has made a skeptic of
me. Please humor me;
roll where I can see
it. Also, I will make
rolls in secrete often
during the game… To
bad! I’m the GM! It’s
my Job! Once per
session however the
group may call for a
roll to be remade in the
open. This is once per
session, not once per
session per player.
6.
Book Use:
Players are
welcome to use the
Palladium Fantasy Core
book, as well as the
Rifts: Ultimate edition
core book, as well as
the information on this
site during play.
If your character uses
anything else from other
sources please take the
time to write it all
down outside of game
time, because once the
game starts you will not
be allowed to look at
any other books without
my permission, so have
the stats for that new
spell written down in
your own notes please.
7.
Rule Discussion:
Discussion good!
Arguing BAD!!! I
welcome discussion about
the rules, but no
arguing. If an
agreement cannot be
reached I make the final
say, for better or woe.
Alright? You may say
“Hey! Don’t I get a
save?” But I don’t want
to hear “That’s dumb!
What the f*** happened
to my save?” Also, my
rulings may not always
coincide with the source
books. This is because
I prefer story and drama
to rules and dice.
8.
Jokes and Off-Topic
Discussion:
Enjoy yourselves, but
don’t get carried away.
If everyone wants to
talk about Lord of the
Rings or Foot Ball
instead of the game then
lets take a break and
have a discussion. If
there is someone who is
irritated by this
however let’s try to get
back on topic quick.
Thanks!
9.
Potluck:
Please, I beg of you,
please bring your own
snacks to the game
session. It’s not that
I don’t like you all,
but my resources are
short. All players are
welcome to chip-in for
pizza or other goodies,
but don’t just sit there
and ask me if I have any
food to give you. As a
general rule I don’t
even have enough food to
give myself.
10.
Alcohol & Drugs:
Social drinking/smoking
is welcome within
limits. A few
beers/joints well spaced
out is OK, but if you
start swaying in your
chair or passing out you
will be asked to leave
the table. You can stay
around, but your
character will be
removed from play and
you will be taking a
break. |
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